// @(#)root/eve:$Id$ // Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TEvePolygonSetProjected.h" #include "TEveGeoShape.h" #include "TEveProjectionManager.h" #include "TBuffer3D.h" #include "TBuffer3DTypes.h" #include "TVirtualPad.h" #include "TVirtualViewer3D.h" namespace { struct Seg_t { // Helper class for building 2D polygons from TBuffer3D. Int_t fV1; Int_t fV2; Seg_t(Int_t i1=-1, Int_t i2=-1) : fV1(i1), fV2(i2) {} }; typedef std::list LSeg_t; typedef std::list::iterator LSegIt_t; } /** \class TEvePolygonSetProjected \ingroup TEve A set of projected polygons. Used for storage of projected geometrical shapes. Internal struct Polygon_t holds only indices into the master vertex array in TEvePolygonSetProjected. */ ClassImp(TEvePolygonSetProjected); //////////////////////////////////////////////////////////////////////////////// /// Constructor. TEvePolygonSetProjected::TEvePolygonSetProjected(const char* n, const char* t) : TEveShape(n, t), fBuff(0), fNPnts(0), fPnts(0) { } //////////////////////////////////////////////////////////////////////////////// /// Destructor. TEvePolygonSetProjected::~TEvePolygonSetProjected() { fPols.clear(); if (fPnts) delete [] fPnts; if (fBuff) delete fBuff; } //////////////////////////////////////////////////////////////////////////////// /// Override of virtual method from TAttBBox. void TEvePolygonSetProjected::ComputeBBox() { if (fNPnts > 0) { BBoxInit(); for (Int_t pi = 0; pi < fNPnts; ++pi) BBoxCheckPoint(fPnts[pi].fX, fPnts[pi].fY, fPnts[pi].fZ); } else { BBoxZero(); } } //////////////////////////////////////////////////////////////////////////////// /// This is virtual method from base-class TEveProjected. void TEvePolygonSetProjected::SetProjection(TEveProjectionManager* mng, TEveProjectable* model) { TEveProjected::SetProjection(mng, model); TEveGeoShape* gre = dynamic_cast(model); fBuff = gre->MakeBuffer3D(); CopyVizParams(gre); } //////////////////////////////////////////////////////////////////////////////// /// Set depth (z-coordinate) of the projected points. void TEvePolygonSetProjected::SetDepthLocal(Float_t d) { SetDepthCommon(d, this, fBBox); for (Int_t i = 0; i < fNPnts; ++i) fPnts[i].fZ = fDepth; } //////////////////////////////////////////////////////////////////////////////// /// This is virtual method from base-class TEveProjected. void TEvePolygonSetProjected::UpdateProjection() { if (fBuff == 0) return; // drop polygons and projected/reduced points fPols.clear(); ProjectBuffer3D(); } //////////////////////////////////////////////////////////////////////////////// /// Compare the two segments and check if the first index of first segment is starting. Bool_t TEvePolygonSetProjected::IsFirstIdxHead(Int_t s0, Int_t s1) { Int_t v0 = fBuff->fSegs[3*s0 + 1]; Int_t v2 = fBuff->fSegs[3*s1 + 1]; Int_t v3 = fBuff->fSegs[3*s1 + 2]; return v0 != v2 && v0 != v3; } //////////////////////////////////////////////////////////////////////////////// /// Project and reduce buffer points. Int_t* TEvePolygonSetProjected::ProjectAndReducePoints() { TEveProjection* projection = fManager->GetProjection(); Int_t buffN = fBuff->NbPnts(); TEveVector* pnts = new TEveVector[buffN]; for (Int_t i = 0; i < buffN; ++i) { pnts[i].Set(fBuff->fPnts[3*i],fBuff->fPnts[3*i+1], fBuff->fPnts[3*i+2]); projection->ProjectPoint(pnts[i].fX, pnts[i].fY, pnts[i].fZ, 0, TEveProjection::kPP_Plane); } if (fPnts) delete [] fPnts; fNPnts=0; Int_t *idxMap = new Int_t[buffN]; Int_t *ra = new Int_t[buffN]; // list of reduced vertices for (UInt_t v = 0; v < (UInt_t)buffN; ++v) { idxMap[v] = -1; for (Int_t k = 0; k < fNPnts; ++k) { if (pnts[v].SquareDistance(pnts[ra[k]]) < TEveProjection::fgEpsSqr) { idxMap[v] = k; break; } } // have not found a point inside epsilon, add new point in scaled array if (idxMap[v] == -1) { idxMap[v] = fNPnts; ra[fNPnts] = v; ++fNPnts; } } // write the array of scaled points fPnts = new TEveVector[fNPnts]; for (Int_t idx = 0; idx < fNPnts; ++idx) { Int_t i = ra[idx]; projection->ProjectPoint(pnts[i].fX, pnts[i].fY, pnts[i].fZ, fDepth, TEveProjection::kPP_Distort); fPnts[idx].Set(pnts[i]); } delete [] ra; delete [] pnts; // printf("reduced %d points of %d\n", fNPnts, N); return idxMap; } //////////////////////////////////////////////////////////////////////////////// /// Check if polygon has dimensions above TEveProjection::fgEps and add it /// to a list if it is not a duplicate. Float_t TEvePolygonSetProjected::AddPolygon(std::list& pp, vpPolygon_t& pols) { if (pp.size() <= 2) return 0; Float_t bbox[4] = { 1e6, -1e6, 1e6, -1e6 }; for (std::list::iterator u = pp.begin(); u != pp.end(); ++u) { Int_t idx = *u; if (fPnts[idx].fX < bbox[0]) bbox[0] = fPnts[idx].fX; if (fPnts[idx].fX > bbox[1]) bbox[1] = fPnts[idx].fX; if (fPnts[idx].fY < bbox[2]) bbox[2] = fPnts[idx].fY; if (fPnts[idx].fY > bbox[3]) bbox[3] = fPnts[idx].fY; } Float_t eps = 2*TEveProjection::fgEps; if ((bbox[1]-bbox[0]) < eps || (bbox[3]-bbox[2]) < eps) return 0; // Duplication for (vpPolygon_i poi = pols.begin(); poi != pols.end(); ++poi) { Polygon_t& refP = *poi; if ((Int_t) pp.size() != refP.fNPnts) continue; Int_t start_idx = refP.FindPoint(pp.front()); if (start_idx < 0) continue; if (++start_idx >= refP.fNPnts) start_idx = 0; // Same orientation duplicate { std::list::iterator u = ++pp.begin(); Int_t pidx = start_idx; while (u != pp.end()) { if ((*u) != refP.fPnts[pidx]) break; ++u; if (++pidx >= refP.fNPnts) pidx = 0; } if (u == pp.end()) return 0; } // Inverse orientation duplicate { std::list::iterator u = --pp.end(); Int_t pidx = start_idx; while (u != pp.begin()) { if ((*u) != refP.fPnts[pidx]) break; --u; if (++pidx >= refP.fNPnts) pidx = 0; } if (u == pp.begin()) return 0; } } Int_t *pv = new Int_t[pp.size()]; Int_t count = 0; for (std::list::iterator u = pp.begin(); u != pp.end(); ++u) { pv[count] = *u; ++count; } pols.push_back(Polygon_t()); pols.back().fNPnts = pp.size(); pols.back().fPnts = &pv[0]; return (bbox[1]-bbox[0]) * (bbox[3]-bbox[2]); } //////////////////////////////////////////////////////////////////////////////// /// Build polygons from list of buffer polygons. Float_t TEvePolygonSetProjected::MakePolygonsFromBP(Int_t* idxMap) { TEveProjection* projection = fManager->GetProjection(); Int_t *bpols = fBuff->fPols; Float_t surf = 0; // surface of projected polygons for (UInt_t pi = 0; pi < fBuff->NbPols(); ++pi) { std::list pp; // points in current polygon UInt_t segN = bpols[1]; Int_t *seg = &bpols[2]; // start idx in the fist segment depends of second segment Int_t tail, head; if (IsFirstIdxHead(seg[0], seg[1])) { head = idxMap[fBuff->fSegs[3*seg[0] + 1]]; tail = idxMap[fBuff->fSegs[3*seg[0] + 2]]; } else { head = idxMap[fBuff->fSegs[3*seg[0] + 2]]; tail = idxMap[fBuff->fSegs[3*seg[0] + 1]]; } pp.push_back(head); // printf("start idx head %d, tail %d\n", head, tail); LSeg_t segs; for (UInt_t s = 1; s < segN; ++s) segs.push_back(Seg_t(fBuff->fSegs[3*seg[s] + 1],fBuff->fSegs[3*seg[s] + 2])); for (LSegIt_t it = segs.begin(); it != segs.end(); ++it) { Int_t mv1 = idxMap[(*it).fV1]; Int_t mv2 = idxMap[(*it).fV2]; if ( ! projection->AcceptSegment(fPnts[mv1], fPnts[mv2], TEveProjection::fgEps)) { pp.clear(); break; } if (tail != pp.back()) pp.push_back(tail); tail = (mv1 == tail) ? mv2 : mv1; } if ( ! pp.empty()) { // DirectDraw() implementation: last and first vertices should not be equal if (pp.front() == pp.back()) pp.pop_front(); surf += AddPolygon(pp, fPolsBP); } bpols += (segN+2); } return surf; } //////////////////////////////////////////////////////////////////////////////// /// Build polygons from the set of buffer segments. /// First creates a segment pool according to reduced and projected points /// and then build polygons from the pool. Float_t TEvePolygonSetProjected::MakePolygonsFromBS(Int_t* idxMap) { LSeg_t segs; LSegIt_t it; Float_t surf = 0; // surface of projected polygons TEveProjection *projection = fManager->GetProjection(); for (UInt_t s = 0; s < fBuff->NbSegs(); ++s) { Bool_t duplicate = kFALSE; Int_t vo1, vo2; // idx from fBuff segment Int_t vor1, vor2; // mapped idx vo1 = fBuff->fSegs[3*s + 1]; vo2 = fBuff->fSegs[3*s + 2]; //... skip color info vor1 = idxMap[vo1]; vor2 = idxMap[vo2]; if (vor1 == vor2) continue; // check duplicate for (it = segs.begin(); it != segs.end(); ++it) { Int_t vv1 = (*it).fV1; Int_t vv2 = (*it).fV2; if((vv1 == vor1 && vv2 == vor2) || (vv1 == vor2 && vv2 == vor1)) { duplicate = kTRUE; continue; } } if (duplicate == kFALSE && projection->AcceptSegment(fPnts[vor1], fPnts[vor2], TEveProjection::fgEps)) segs.push_back(Seg_t(vor1, vor2)); } while ( ! segs.empty()) { std::list pp; // points in current polygon pp.push_back(segs.front().fV1); Int_t tail = segs.front().fV2; segs.pop_front(); Bool_t match = kTRUE; while (match && ! segs.empty()) { for (LSegIt_t k = segs.begin(); k != segs.end(); ++k) { Int_t cv1 = (*k).fV1; Int_t cv2 = (*k).fV2; if (cv1 == tail || cv2 == tail) { pp.push_back(tail); tail = (cv1 == tail) ? cv2 : cv1; segs.erase(k); match = kTRUE; break; } else { match = kFALSE; } } // end for loop in the segment pool if (tail == pp.front()) break; } surf += AddPolygon(pp, fPolsBS); } return surf; } //////////////////////////////////////////////////////////////////////////////// /// Project current buffer. void TEvePolygonSetProjected::ProjectBuffer3D() { // create map from original to projected and reduced point needed only for geometry Int_t* idxMap = ProjectAndReducePoints(); TEveProjection::EGeoMode_e mode = fManager->GetProjection()->GetGeoMode(); switch (mode) { case TEveProjection::kGM_Polygons : { MakePolygonsFromBP(idxMap); fPolsBP.swap(fPols); break; } case TEveProjection::kGM_Segments : { MakePolygonsFromBS(idxMap); fPolsBS.swap(fPols); break; } case TEveProjection::kGM_Unknown: { // take projection with largest surface Float_t surfBP = MakePolygonsFromBP(idxMap); Float_t surfBS = MakePolygonsFromBS(idxMap); if (surfBS < surfBP) { fPolsBP.swap(fPols); fPolsBS.clear(); } else { fPolsBS.swap(fPols); fPolsBP.clear(); } } default: break; } delete [] idxMap; ResetBBox(); } //////////////////////////////////////////////////////////////////////////////// /// Calculate XY surface of a polygon. Float_t TEvePolygonSetProjected::PolygonSurfaceXY(const TEvePolygonSetProjected::Polygon_t& p) const { Float_t surf = 0; Int_t nPnts = p.fNPnts; for (Int_t i = 0; i < nPnts - 1; ++i) { Int_t a = p.fPnts[i]; Int_t b = p.fPnts[i+1]; surf += fPnts[a].fX * fPnts[b].fY - fPnts[a].fY * fPnts[b].fX; } return 0.5f * TMath::Abs(surf); } //////////////////////////////////////////////////////////////////////////////// /// Dump information about built polygons. void TEvePolygonSetProjected::DumpPolys() const { printf("TEvePolygonSetProjected %d polygons\n", (Int_t)fPols.size()); Int_t cnt = 0; for (vpPolygon_ci i = fPols.begin(); i!= fPols.end(); i++) { Int_t nPnts = (*i).fNPnts; printf("Points of polygon %d [Np = %d]:\n", ++cnt, nPnts); for (Int_t vi = 0; vifPols; for (UInt_t pi = 0; pi< fBuff->NbPols(); ++pi) { UInt_t segN = bpols[1]; printf("%d polygon of %d has %d segments \n", pi, fBuff->NbPols(), segN); Int_t* seg = &bpols[2]; for (UInt_t a=0; afSegs[3*seg[a] + 1]; Int_t a2 = fBuff->fSegs[3*seg[a] + 2]; printf("(%d, %d) \n", a1, a2); printf("ORIG points :(%f, %f, %f) (%f, %f, %f)\n", fBuff->fPnts[3*a1],fBuff->fPnts[3*a1+1], fBuff->fPnts[3*a1+2], fBuff->fPnts[3*a2],fBuff->fPnts[3*a2+1], fBuff->fPnts[3*a2+2]); } printf("\n"); bpols += (segN+2); } }